She Kills Monsters
by Camille Lightner Playhouse
Apr. 15 - Apr. 16
SHE KILLS MONSTERS follows Agnes Evans who is grieving the loss of her parents and younger sister, Tilly. When Agnes joins a group of friends that knew her sister, she is thrown into a game of Dungeons and Dragons and meets Tilly’s character. Through the module, Agnes will face monsters and traps, but also loss and acceptance.
𝗔𝗨𝗗𝗜𝗧𝗜𝗢𝗡𝗦 𝗔𝗡𝗡𝗢𝗨𝗡𝗖𝗘𝗗 𝗙𝟬𝗥 𝗦𝗘𝗔𝗦𝗢𝗡 𝟲𝟭'𝘀 𝗙𝗜𝗡𝗔𝗟 𝗦𝗛𝗢𝗪!
𝗦𝗛𝗘 𝗞𝗜𝗟𝗟𝗦 𝗠𝗢𝗡𝗦𝗧𝗘𝗥𝗦 byQuiNguyen
Tuesday April 15- Wednesday, April 16, 2025 from 6-9 pm at the Camille Playhouse.
Please prepare a 1-minute monologue. You may be asked to read sides from the play.
Please follow link for play synopsis and roles available:
https://camilleplayhouse.net/she-kills-monsters
CHARACTER LIST
Agnes Evans
Agnes is a high school teacher in her mid-to-late 20s who leads a relatively average life. She is
initially depicted as pragmatic, cautious, and somewhat disinterested in fantasy or nerd culture.
After the tragic death of her younger sister, Tilly, Agnes embarks on a journey to understand
Tilly’s world by playing her Dungeons & Dragons module. Through this journey, Agnes
transforms, becoming more adventurous, empathetic, and connected to her own emotions and
those around her.
Tilly Evans
Tilly is Agnes’s younger sister, a high school student who died in a car accident. In the world of
Dungeons & Dragons, she is Tillius the Paladin, a powerful and brave character. Tilly is a
self-proclaimed nerd who is passionate about fantasy games and has a vivid imagination.
Through Agnes’s exploration of the game, Tilly is revealed to be more than just a sister; she is a
heroic and complex figure whose struggles with her identity and sexuality are central to the play.
Chuck Biggs
huck is a high school student and Dungeon Master who introduces Agnes to the world of
Dungeons & Dragons. He is quirky, enthusiastic, and somewhat socially awkward, but his deep
knowledge and passion for the game make him an invaluable guide for Agnes. Chuck’s
character balances humor and sincerity, providing comic relief while also demonstrating genuine
care for Tilly and her memory.
Miles
Miles is Agnes’s boyfriend. He is well-meaning and caring but struggles to understand Agnes’s
newfound obsession with Dungeons & Dragons. Initially portrayed as somewhat conservative
and conventional, Miles's character arc involves him coming to terms with and supporting
Agnes’s journey. His development reflects the theme of acceptance and love within the play.
Lilith Morningstar / Lilly
In the game, Lilith Morningstar is a fierce Demon Queen and a member of Tilly’s adventuring
party. She is strong, confident, and loyal. Outside the game, she is Lilly, a student who shared a
close, possibly romantic, relationship with Tilly. Lilith’s character reveals the hidden depths and
vulnerabilities of Lilly, showcasing the duality between fantasy and reality.
Orcus / Ronnie
Orcus is a lazy, somewhat comical demon in the game who used to be a fearsome Overlord but
now prefers to lounge around watching TV. He provides much of the play’s humor with his
irreverent attitude. Outside the game, he is Ronnie, another student who knew Tilly.
Orcus/Ronnie’s character serves as a bridge between the lighthearted and serious elements of
the play.
Kaliope Darkwalker / Kelly
Kaliope is an athletic Dark Elf and an expert tracker in the game, part of Tilly’s party. She is
graceful, skilled, and speaks in an archaic, formal manner. Outside the game, she is Kelly, a
student with a physical disability. Kaliope’s character showcases Kelly’s strength and
adaptability, emphasizing themes of inclusion and empowerment.
Vera
Vera is Agnes’s best friend and colleague, a high school guidance counselor. She is pragmatic,
straightforward, and often the voice of reason in Agnes’s life. Vera provides a grounding
influence and supports Agnes through her emotional journey, balancing the fantastical elements
of the story with real-world sensibility.
Steve
Steve is a recurring character in Tilly’s Dungeons & Dragons game, often meeting unfortunate
and humorous deaths. He represents the expendable, comic relief character in many
role-playing games. Steve’s character is a source of levity and highlights the playful and
unpredictable nature of the game.